The Highest Pirate
Very short (and bare-bones) prototype for a university assignment using Construct 3. I was limited with what I could do/use as I was on a free-trial, so I had limited effects, layers, and limited events. The UI would have been placed on a separate layer if it weren't for the limitation.
Your goal in this short demo is to become the highest pirate, by collecting the few "colourful" mushrooms & bottles around. Fill that bar to the max and you win! The background changes to simulate the effect of these "drugs", which was only limited to two effects.